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Anzen: Echoes of War Concept Art Folio 1

This is some of the work I've been doing for Reim Entertainment on an isometric fantasy/sci-fi game called Anzen: Echoes of War. It's a great team, huge project, and a hell of a lot of fun-- drop by www.playanzen.com to see early build videos, check out lore, and meet the rest of the team!
Please keep in mind that not all of these concepts are final, or may not appear in the final game.

I used some gemstones in my rock collection for inspiration: canadian diamond, burmese tourmaline, and mexican quartz.

I used some gemstones in my rock collection for inspiration: canadian diamond, burmese tourmaline, and mexican quartz.

Toying with sci-fi vs fantasy aesthetic; we wanted to lean more into fantasy so I tried to emphasize gambesons and plate armor.

Toying with sci-fi vs fantasy aesthetic; we wanted to lean more into fantasy so I tried to emphasize gambesons and plate armor.

An enemy faction! This was fun after drawing so many smooth lines for the Guardians. I designed a pack animal, too, that might shed chitin to be used as armor plates.

An enemy faction! This was fun after drawing so many smooth lines for the Guardians. I designed a pack animal, too, that might shed chitin to be used as armor plates.

Series 1 is based on a wheellock firearm-- a magic "flint" in the handguard is fed into a spinning abrasive wheel, making sparks that heat the blade.

Series 1 is based on a wheellock firearm-- a magic "flint" in the handguard is fed into a spinning abrasive wheel, making sparks that heat the blade.

These were really fun because I already had a base to play off of with the knives. That also made it a little challenging, but I think I did a good job in implying that each one was in the same family as their stabby progenitors.

These were really fun because I already had a base to play off of with the knives. That also made it a little challenging, but I think I did a good job in implying that each one was in the same family as their stabby progenitors.